The Zack Fair Card Illustrates That Magic's Crossover Sets Can Tell Meaningful Stories.
A core part of the charm found in the *Final Fantasy* Universes Beyond collection for *Magic: The Gathering* is the fashion so many cards narrate iconic stories. Consider Tidus, Blitzball Star, which provides a portrait of the character at the beginning of *Final Fantasy 10*: a renowned Blitzball pro whose signature move is a unique shot that takes a defender aside. The card's mechanics mirror this perfectly. These kinds of storytelling is prevalent throughout the whole Final Fantasy offering, and they aren't all lighthearted tales. A number serve as heartbreaking reminders of emotional events fans still mull over decades later.
"Emotional stories are a central element of the Final Fantasy legacy," noted a principal game designer on the project. "They created some general rules, but finally, it was largely on a card-by-card level."
Even though the Zack Fair may not be a competitive powerhouse, it represents one of the collection's most elegant examples of narrative design via rules. It skillfully captures one of *Final Fantasy 7*'s most pivotal cinematic moments brilliantly, all while capitalizing on some of the expansion's central mechanics. And although it doesn't spoil anything, those familiar with the saga will instantly understand the emotional weight behind it.
The Card's Design: Story Through Gameplay
At a cost of one mana of white (the alignment of good) in this set, Zack Fair is a base power and toughness of 0/1 but comes into play with a +1/+1 marker. For the cost of one generic mana, you can remove from play the card to give another ally you control protection from destruction and move all of Zack’s markers, plus an gear, onto that chosen creature.
These mechanics paints a moment FF fans are extremely know well, a moment that has been reimagined multiple times — in the original *FF7*, *Crisis Core*, and even alternate-timeline iterations in *FF7 Remake*. But somehow it resonates just as hard here, communicated completely through card abilities. Zack gives his life to save Cloud, who then takes up the Buster Sword as his own.
The Context of the Card
For context, and consider this your *FF7* warning: Years before the primary events of the game, Zack and Cloud are severely injured after a confrontation with Sephiroth. Following extended experimentation, the pair manage to escape. During their ordeal, Cloud is comatose, but Zack vows to look after his companion. They finally make it the plains outside Midgar before Zack is killed by forces. Abandoned, Cloud then takes up Zack’s Buster Sword and adopts the identity of a elite SOLDIER, leading directly into the start of *FF7*.
Playing Out the Legacy on the Tabletop
On the tabletop, the abilities essentially let you relive this whole scene. The Buster Sword is featured as a powerful piece of equipment in the set that costs three mana and gives the wielding creature +3/+2. So, for a total of six mana, you can transform Zack into a respectable 4/6 while the Buster Sword equipped.
The Cloud, Midgar Mercenary also has intentional combo potential with the Buster Sword, enabling you to find for an artifact card. Together, these pieces unfold like this: You cast Zack, and he receives the +1/+1 counter. Then you play Cloud to pull the Buster Sword from your deck. Then you play and equip it to Zack.
Because of the design Zack’s signature action is structured, you can technically use it in the middle of battle, meaning you can “intercept” an assault and trigger it to cancel out the damage entirely. Therefore, you can do this at any time, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He then becomes a formidable 6/4 that, each time he deals combat damage a player, lets you gain card advantage and cast two cards for free. This is exactly the kind of experience alluded to when discussing “flavorful design” — not explaining the scene, but letting the card design evoke the memory.
More Than the Central Synergy
And the narrative here is incredibly rich, and it goes past just these cards. The Jenova, Ancient Calamity appears in the collection as a creature that, at the start of combat, places a number of +1/+1 counters on a target creature, which then becomes a Mutant. This kind of suggests that Zack’s initial +1/+1 token is, symbolically, the SOLDIER enhancement he underwent, which included genetic manipulation with Jenova cells. This is a subtle reference, but one that cleverly links the entire SOLDIER program to the +1/+1 counter ecosystem in the expansion.
Zack’s card does not depict his death, or Cloud’s breakdown, or the stormy location where it all ends. It does not need to. *Magic* enables you to reenact the moment personally. You perform the ultimate play. You pass the weapon on. And for a fleeting moment, while enjoying a trading card game, you remember why *Final Fantasy 7* continues to be the most impactful game in the series to date.